Edit menu

The Edit menu provides the tools for a precise editing of points and objects in the scene.

 

Undo

Undoes an operation. The number of commands you can undo depends on the amount of memory allocated to the undo and redo operations as set in the Preferences panel (Info > Preferences). The more complex the commands, the fewer will be retained in memory.

 

Redo

Cancels the effects of the undo. Redo is only available after you undo a command.

 

Cut

Removes selected objects from the scene and puts them on the clipboard.

 

Copy

Copies selected objects and puts them on the clipboard.

 

Paste

Inserts objects on the clipboard into your scene.

 

Delete

Deletes the selected objects.

 

Collapse Construction tree

Unlinks the selected object from the construction tree, leaving it freely editable. It also deletes any source object that is not used in another construction tree. Before performing this command, the program warns you that the source objects will be deleted. Click Yes to confirm, No to cancel the command. See also The Construction Tree.

 

Uncombine entities

Creates a separate object for each entity of the selected object/objects. Uncombine can only be applied to objects that are NOT involved in a Construction Tree.

 

Prune

Deletes the selected object and all its source objects that are not used in another construction tree.

 

Toggle object/edit mode

Lets you toggle between Object mode (for selecting objects and apply transformations to selected ones) and Edit mode (for working on hotSpots). See also Working Modes.

 

Active snaps

Opens a submenu allowing you to activate the available snap options.

 

Grid setup

Displays the Grid setup panel that is used to define up to four different grids, each with its own origin and spacing, grid type, and color.